Hit List

Showing posts with label EVENT. Show all posts
Showing posts with label EVENT. Show all posts

12/31/08

WHO NEEDS SLEEP?

How much sleep do you need before a tournament?

Sleep needs vary from person to person. Some need only four hours per night, but others seem to need 10. Some people complain because they sleep "only" five or six hours each night. Yet many of these people awake rested in the morning and function well during the day. Five or six hours of sleep is all they need most of the time. So there's no solid rule on this, just depends on your lifestyle, habits, and so forth.

The recommended dosage of sleep according to "experts" is about 8 hours of sleep.

Experiment to find the amount of sleep you need. Whatever you find to be your "tournament sweet spot" will take a little bit of practice. I generally like to get about 6 hours of sleep before a big event, but if you're Hacksaw76 you'd say that you don't need sleep ... you can stay up all night and still win Hardcore!

Add your comment and let me know how much time you usually sleep before an event.

12/30/08

STEAMROLLER 4 IN NJ

Dec 21th 12 noon
500 Point Steamroller 4 Tournament
- 2 army lists -
$10.00 entre fee -
Press Ganger Run Event.
Any Questions please call:Ye Olde Hobby Game Store
2315 Haddonfield Rd.
Pennsauken NJ 08110
856-438-5585

12/24/08

PIX FROM FRANKENSTEIN 666







We played a 666 point Frankenstein Format tournament at WHATEVER!! in the DuBois Mall.

Here is a movie from the event.

Players were able to make 666 point lists without having to follow the standard army building restrictions for factions. The combinations were mind blowing. Justin's EPIC VLAD list won in the end, using the following:



  1. Epic Vlad
  2. Squire
  3. Journeyman Warcaster
  4. Swamp Gobbers
  5. Ferox
  6. Drakhun
  7. Manhunter
  8. Tartarus
  9. Totem Hunter
  10. Demo Corps
  11. Wrack
  12. Bane Knights (10)
  13. The Piper





12/21/08

666 Frankenstein Format


FRANKENSTEIN RULES

Each player may bring just one 666-point army lists. An army list may have as few as 606 points and as many as 666 points.Army lists will not be limited by faction, and models from Warmachine and Hordes may be freely mixed even within the same army list. Epic warcasters may be used despite the lower point total, and some special FA rules apply (in addition to special army-building rules).

[1] All warcasters gain the Fury manipulation ability, and all warlocks gain the Focus manipulation ability. After leeching Fury/Focus for the turn, a warcaster/warlock gains Furcus up to his/her maximum based on the current Furcus stat of the warcastlock. Warcasters may cast animi as spells just like Warlocks can. [The Journeyman warcaster does become a Journeyman warcastlock.]

[2] Friendly warbeasts are considered to be a part of a warcaster%s battlegroup, and friendly warjacks are considered to be a part of a warlock%s horde. (A warbeast is not considered to be a warjack, however, or vice versa.)

[3] Only warcasters may overboost their power field. Only warlocks my transfer damage (and transfer only works on warbeasts per Primal page 55).

[4] If a warcastlock is destroyed or removed from play, all warjacks and warbeasts under their control become autonomous per the rules in WARMACHINE: Escalation as opposed to becoming inert and/or wild.

[5] Everything, yes EVERYTHING will have FA:C for the purposes of building these Frankentstein army lists.

[6] Replace all instances of the words "friendly [faction]" with just the word "friendly." For example, "friendly Cygnar warjacks" becomes "friendly warjacks" or "target Circle warrior model/unit" becomes "target warrior model/unit." Things still affect the same type of model(s), but faction lines are blurred and broken.

All models must be fully assembled and all conversions are subject to approval. If you are uncertain about a particular model, you may wish to bring (or borrow) a stock model just to be on the safe side. There is no painting requirement for this event.

Players are encouraged to build fun, diverse army lists. Creativity in play is more important than breaking the format. If you have specific questions, feel free to ask.

10/26/08

ALTERNATE FORMATS FOR TOURNAMENTS & EVENTS

  • Monstrous Mayhem is a mixed Warmachine and Hordes tournament format that puts emphasis on steam belching warjacks and muscled warbeasts while placing their accompanying armies in a supporting role. Tournament Structure: Players participate in timed, Swiss-format matches in which all players partake in every round. The number of players participating in the tournament determines how many matches are played. Army and Horde Composition: Warmachine/Hordes army lists for Monstrous Mayhem consist of any legal 750pt build with a minimum of 15 Victory Points worth of warjacks/warbeasts.Special Rules: A player scores Victory Points for each enemy warjack/warbeast that is destroyed by a friendly warjack/warbeast. A player scores Victory Points for each enemy warcaster/warlock that is destroyed by a friendly warjack/warbeast. No Victory Points are awarded for inert warjacks, wild warbeasts, units, solos, or models destroyed by anything other than a warjack or warbeast.Suicide is for the Weak: If a friendly warjack/warbeast is destroyed by any friendly model the Victory Points for that warjack/warbeast are awarded to the enemy player. If a friendly warcaster/warlock is destroyed by any friendly model the Victory Points for that warcaster/warlock and his entire battlegroup/warpack are awarded to the enemy player.Victory Conditions: The player with the most Victory Points at the end of the game wins. The game ends and Victory Points are calculated when time is called or one player's warcaster/warlock is destroyed. Five (5) Tournaments Points are awarded for a win, three (3) for a draw, and one (1) for a loss. The player with the most Tournament Points, and therefore the most wins, will be the tournament winner.
  • GUTS & GEARS- Army and Horde Composition: Warmachine/Hordes army lists for the Guts-n-Gears Gauntlet consist of any legal 350pt list where the combined cost of units and solos does not exceed the point cost of the battlegroup/warpack. Each player must have 2 to 4 written army lists for their chosen faction and each list must have a different warcaster/warlock.Special Rules: - Each game is a 4 player game of warcaster/warlock assassination. - Players may not use the same warcaster/warlock two games in a row.- Players reveal their army list simultaneously before the deployment roll.- Roll standard multi-player free-for-all deployment (Prime Remix p.29/Hordes Primal p.28)- Players deploy completely within 10” of their chosen corner.- Turn order starts clockwise from the first player.- A players scores three (3) Tournament Points for each enemy warcaster/warlock that they destroy or remove from play.- A player scores one (1) additional Tournament Point if he destroys all three enemy warcasters/warlocks in the same game.- When a player is eliminated from a game, his score card goes into a queue. When there are four players in the queue, they will begin a new game.
  • ESCALATION - Escalating format - start with round one at 350, rnd 2 500, rnd 3 750, and round 4 1000 points.
  • PRIME ONLY - 500 or 750 point tournament where you may only use models listed in the Prime Rulebook. Usually uses winning conditions of Warcaster Kill followed by VP.
  • REMIX ONLY - 500 or 750 point tournament where you may only use models lfeatured in the REMIX rulebook. Winning condition is usually Caster Kill followed by VP.
  • THE SWITCHEROO - Each person builds an army then tags it with a number and sets it on a shelf, and at the beginning of each round everyone draws a number at random to determine which army they play ... best for friendly and club events.
  • RANDOM WARCASTER - Each player picks a faction, and make a list for that faction. Then they bring the models for 2 or more Warcasters of that chosen faction. The Tournament Organizer then oversees as each players puts the cards for his warcasters in a pile, shuffles them, and then randomly draws a single Warcaster to use with the predetermined list.
  • RANDOM ARMIES - Each player designs 2-3 army lists. Tournament Organizer oversees each player randomly selecting one of the lists for use during the tournament.
  • 666 FORMAT - Simply a list at 666 points with one Warcaster. Good for playing on a Friday the 13th or Halloween.
  • 999 FORMAT - Simply a list with one or two Warcasters. Good for a small step up from 750 but remember it will take a long time to play this out!
  • STAMPEDE - Uses the Stampede rules of attacking and defending.
  • 411 - Uses one Warcaster, one solo, one unit, and one jack. Very fun!
  • MANGLED METAL - You can use this at 350, and 500. Uses one Warcaster and 'Jacks only. Also, try at 750 with two Warcasters and 'Jacks only. Both Warcasters must be assigned 'Jacks.
  • TOOTH & CLAW - Same as Mangled Metal but with Warlocks and Warbeasts only.
  • GRUNTS - Warcaster, Units, and Solos only. No 'Jacks.
  • Wreck-A-Jack - 350, or 500. 15" deployment, 22" AD. Just so players get to each other quickly. 40min rounds. A Warcaster Kill is an immeadiate win. VPs calculated only for Destoryed 'Jacks not Disabled ones.
  • Pick Your Poison - Each player brings 4 (or more) warcasters. The opponent chooses which warcaster the player will play each round.
  • Shoebox - It's meant for 350 point games to be played on 2x2 tables with the terrain leaning heavily towards multi-story buildings (preferrably with easily-targeted/destroyed support pillars), bridges, ravines - lots of 3 dimensional play. 40 minute rounds, 60% of the army has to be your battlegroup, plus we use a couple supplemental rules to 'spice up' gameplay:* when something is slammed or thrown, all collateral damage is worked out as normal except whatever the model lands ON TOP OF takes a hit equal to the slammed/thrown model's ARM instead of the slamming/throwing model's STR.*structures can be slammed and charged, and a warbeast or warjack that performs a slam power attack against a structure does double damage. *If a section of wall takes enough damage to be destroyed and a slamming/slammed/thrown model still has any movement left, the model can continue its movement. If this means the model can move far enough to contact another wall (such as the back of the building it was slammed into), AND can do enough damage to create a suitable breach, it can continue any movement it has left as well. Basically, jacks and beasts can slam things into, through, and across buildings if the situation is right! I've had a Juggernaut slam itself through walls to get into melee with an Ironclad, and on the following turn it threw the Ironclad through the opposite wall into some infantry. *When a structure collapses, after determining how much damage is dealt to anything inside/on it, all models within 3" take a hit depending on proximity to the outside edges of the building - within 1" take a POW 12, 2" it's a POW 10, and 3" is a POW 8.
  • Power Coins - 400pts or 500pts with special power coins, (numbered coins drawn at random each with a special power, ie 1 solo get +1 Mat, +1 Rat, +1 Arm)

And there are many more. But these are just some fun ideas for tournaments. WARMACHINE and HORDES should never be boring!

10/24/08

COWBOY UP!


Join us at WHATEVER in the DUBOIS MALL on NOVEMBER 23rd from Noon to 5
for a 350+ Mixed WARMACHINE/HORDES tournament.
$10.00 entry fee.
"Pay Where You Play!"
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Full event details will be posted this weekend on the Privateer Press forums.

10/8/08

Borders will fall, Legends will rise...





Gatehouse Games hosted the "Legacies Challenge."
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Les - Legendary Champion
Justin - Legendary Assassin
Gary - Legendary Strategist






9/28/08

BOOT CAMP


Report to the DuBois Mall today at 1200 hours to enlist in Boot Camp.
We will be throwing down Page 5 style in a practice session of Legends Legacies.
Gaming is free in the store this weekend.
Take advantage of the sale going on in the store.
All WARMACHINE and HORDES items are on sale this weekend!
Hope to see you there.

9/26/08

LEGENDS LEGACIES AT GATEHOUSE GAMES


There will be a LEGENDS LEGACIES event at Gatehouse Games on October 4th, 2008. This has been advertised with Tabletop Gaming News, Local Stores throughout the PA Wilds, and on the Privateer Press Forums. For more information, please click here..

9/23/08

OKTOBERFEST SUCCESS!



Thanks to everyone who drive in for the event as far away as Rochester, New York.
Here's looking forward to Oktoberfest 2009!
Additional pictures here!

9/17/08

OKTOBERFEST CELEBRATION THIS WEEKEND!

Don't forget that the Oktoberfest Celebration is going on in Grove City this weekend. The Hellfire Gaming Club would love to see you darken the door of the Grange Hall.
Read more about it here.

9/8/08

LEGENDS IS YUMMY



I sent blackclad ninjas to Duncansville, PA to gather booty and cause mayhem. They returned from Gatehouse Games with precious treasures, including a hardback copy of LEGENDS, Epic Kaya, and Jeremiah Kraye. I guess my Tehnobridge is on back order so I have to wait awhile for it.
LEGENDS is yummy, let me tell you. If you haven't picked it up yet ... do it.
'Nuff said.

LEGENDS LEGACIES FLAGS



No reason to go mad making flags for Legends Legacies.
Pressganger Fish asked Lich Lord Burns to hook us up with a PDF for the Legends Legacies Flags.
Check it out here.

8/25/08

EVENT AT JAC GAMES



Warmachine, Hordes at JAC Games
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Date: Wednesday August 27, 2008
Time: 5:00 pm - 9:00 pm
Repeats: This event repeats every week.
Location: JAC Games
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Open Play and Bring and battle. Any Points. Hosted by Byon Wingate: Blackhand: Privateer PG and Outcast for Dark Age Games

YAY LEGENDS, YOU SAVED MY GUNMAGES!



Gunmages were some of the first models I bought when I got into WARMACHINE. I actually bought two of them because I got the Gunmage Captian Adept too. Since I liked Caine so much, it seemed like a good choice at the time. And then as more releases came out, it became more and more obvious that they weren't as effective as they were during Prime. I had all but given up on them and was considering selling them on Ebay.
But wait! Legends has some awesome stuff coming out for Gunmages. So Legends saved my Gunmages. Whooooo ho! Yay!

8/24/08

WHAT IS "LEGENDS LEGACIES?"


LEGACIES is the release event of the WARMACHINE book called LEGENDS

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Army Size: 750 points (total cannot exceed 750 or be below 700).

Must bring 3 different army lists for this event!
The same "character" model/unit may not appear in more than one list by the same player. Each list must have a different warcaster.
Each list will be labeled (List A, B, C)
Event Description: This is a different tournament structure…….there is the defender and an attacker!
As defender you must repel all attempts from the attacker invading your army and capturing your faction's flags. If you succeed you wait for you next attacker to come challenge you.
As Attacker, defeat the defender and you become the defender. Also, you can take the enemies flags to see if you become the player with the most flags by the end of the tournament.
How you win each battle: Caster kill!
Awards:
• Legendary Champion – Most wins as defender.
• Legendary Strategist- Player capturing the most flags.
• Legendary Assassin- Player scoring the most VP's from solos and character units.

UPCOMING EVENTS



September 14th is a team event at Legions Hobbies and Games in Cranberry Township.
September 20th in the Hellfire Club's OKTOBERFEST celebration.

Gatehouse Games of Duncansville, PA will host Legends Legacies on October 4th.

October 11th is the EDOG in Erie, PA. (EDOG = Erie Day of Games)
October 18-19th is CLINECON in Pittsburgh, PA.

October 25 the Vault in Greensburg, PA is doing a 350 pt tournament. $10
entry and its a mixed steamroller 4 event.
TEMPLECON 2009 is February 6th-8th in Providence, RI.