Hit List

Showing posts with label CHOOSING A WARMACHINE ARMY. Show all posts
Showing posts with label CHOOSING A WARMACHINE ARMY. Show all posts

3/2/09

STOLEN SKORNE ARMY LISTS

Two lists I saw running at TempleCon during Eternal War...

Faction: Skorne
Army Points: 749/750
Victory Points: 27
Tyrant Xerxis
Bronzeback Titan
Titan Cannoneer
Basilisk Krea
Extoller Soulward
Cataphract Arcuarii (4)
Cataphract Cetrati (4)
Praetorian Ferox (3)
Praetorian Swordsmen (8)
Praetorian Officer and Standard Bearer
Swamp Gobber Bellows Crew

Faction: Skorne
Army Points: 750/750
Victory Points: 28
Tyrant Xerxis
Bronzeback Titan
Titan Cannoneer
Basilisk Krea
Agonizer
Extoller Soulward
Cataphract Arcuarii (4)
Cataphract Cetrati (4)
Paingiver Beast Handlers (4)
Praetorian Ferox (3)
Totem Hunter
Swamp Gobber Bellows Crew

1/5/09

LEARNING HOW TO GO WITH THE FLOW

I remember learning how to swim. As I was practicing, I noticed that I just was not going very far very fast although I was kicking and swinging my arms like mad. In the middle of my furious attempts to move, I thought there must be a better and easier way. I decided to stop trying so hard and just focus on what I was doing. I slowed my kicking down and paid attention to how I was moving my legs. I stopped throwing my arms around and focused on the movement and placement of each stroke. I became aware of how I was feeling and a sense of calm came over me. I relaxed into the flow of my movement and just started swimming.


How often is playing WARMACHINE and HORDES like this? We struggle and struggle against the flow and try too hard to make things work the way we planned out when we made the list. We stare at the tabletop almost angrily that the opposing player didn't fall into our well thought out theorymachine. Sometimes, we become frustrated, and almost give up before the game even ends. I've done it, and I've seen other players do it.


We forget that the important part is in the journey, not the destination. This is a game! We play it to have fun! We play it because we love the hobby and then enjoy rolling dice, too. Just like my swimming, we can relax and begin to focus on what is important. If we keep in mind that being present in the moment and concentrating on the task at hand is what counts, the rest will take care of itself. Letting go and getting into the flow of the game is what will move us forward.


Where in your game are you struggling against the flow? Let go and get into the flow. Concentrate on the here and now and what is present in this moment. Think target priority. Figure out what you CAN do this turn, not what you WANT to do. Awareness and trust are key to this process. Be aware of what you are doing in the moment and just have fun playing the game. Enjoy the journey!

12/31/08

500 POINT MASS OF ARMOR LIST

Devastator
Man 'O War Kovnik
Man 'O War Drakhun
Man 'O War Shocktroopers
Man 'O War Demolition Corps
---
What you've got here is a classic in-your-face beatdown Khadoran style. The whole list, with the exception of the Shocktroopers and Butcher, has a considerable lack of ranged capability, and it moves slowly. Use what little ranged attacks that you have in concentrated fire. Target priority will be important. Don't get thinned out before you get into melee! Be aware that you will need to deploy cleverly, using terrain to your advantage. But once you get into melee, you should be able to tear through the enemy's army.
Be aware that as a Man O War list, this is not the best. The main purpose behind this list is to be marching a mass of armor against the enemy. However, this is a tough list that will make most opponents cry out "cheese!" and panic as to what to do and whom to target first.

12/30/08

500 POINT STRYKER STEAMROLLER 4 LIST



Points: 499 /500
ModelS: 24
Victory Points: 18


Commander Coleman Stryker
Squire
Lancer
Centurion
Journeyman Warcaster
Rupert Carvolo, Piper of Ord
Stormsmith
Long Gunners [10]
Sword Knights [7]

12/29/08

TWO WARCASTER MANGLED METAL 750


Faction: Cygnar
Points: 723/750
Model Count: 8
Victory Points: 26
---
Captain Jeremiah Kraye
> Charger
> Hunter
> Hunter
> Ol' Rowdy
---
Captain Victoria Haley
> Thorn
> Centurion

750 LEGION OF EVERBLIGHT


749/750
Lyllth, Shadow of Everblight
Nephilim Soldier
Seraph X2
Shepard
Strider Deathstalker
The Forsaken
Blighted Legionnaires (10)
Blighted Swordsmen (10)
Raptors (5)
Striders

12/27/08

750 KHADOR LIST


742/750
Vladimir Tzepesci, Dark Champion
Devastator
Man-O-War Drakhun (+ dismount option)
Manhunter x2
Yuri The Axe
Greylord Ternion
Man-O-War Demolition Corps (5) x2
Widowmakers
Winterguard Mortar Crew x2
Eiryss, Mage Hunter of Ios
Lady Aiyana & Master Holt

12/23/08

KHADOR STEAMROLLER LIST



Karchev
Winterguard Mortar Crew
Destroyer
Juggernaught
Devestator
Kodiak
Beserker
Drakkhun
---
749/750

6/29/08

CHOOSING YOUR FACTION!


Privateer Press Staff member Adam and forum member Dboeren has a get write-up on how to choose your WARMACHINE and HORDES army based on your playstyle and the way the faction works. So KNOW YOUR FACTION, and choose wisely!


Read all about it here.

6/21/08

PEREDAR'S ADVANCE DEPLOY LIST


Captain Victoria Haley
Hunter
Hunter
Captain Maxwell Finn
Journeyman Warcaster
Hunter
Trenchers (8)
Trencher Officer and Sharpshooter
Trenchers (8)
Trencher Grenade Porter
Eiryss, Mage Hunter of Ios
Ogrun Bokur (On Haley or Finn)
Rupert Carvolo, Piper of Ord

6/5/08

ZIRIK'S GUIDE FOR NEW PLAYERS


Okay so maybe you're new to WARMACHINE.

No problem.

Head on over to the Privateer Press forums, join up, and start reading!




Help awaits you, all you have to do is ask.

6/4/08

KNOW YOUR FACTION: SKORNE



Skorne


The Skorne are crossing over the harsh Stormlands to conquer the soft peoples of Western Immoren. They are born and bred for battle, having engaged in inter-house warfare for centuries before uniting for this grand invasion. They control their massive warbeasts with precise applications of pain and drugs and their warriors strive to outdo each other in melee to earn personal honor and a chance to be Exalted after death. In Skorne philosophy, the strong exist to dominate the weak, and the Skorne are strong indeed.
  • Skorne Melee: Skorne troops are split into a light first-strike class, intended to inflict heavy casualties on enemy troops, and the heavier Cataphracts, chosen for their power and durability. Even their ranged troops are trained in melee and can fight skillfully in hand to hand combat.
  • Skorne Ranged: While melee is considered more honorable by the Skorne, they have come to recognize the value of ranged weapons, especially against enemy warbeasts. Most of their ranged weapons are designed to either cause enough damage to injure enemy warbeasts or aid in neutralizing them.
  • Skorne Magic: Much of Skorne magic centers around controlling and manipulating warbeasts. They are the undisputed masters of Fury control, and also have a good selection of troop buffing spells. Offensive spells usually include an interference component on top of doing damage.
  • Skorne Warbeasts: Selectively bred and often surgically altered for use in warfare, Skorne warbeasts tend to be well armored and able to cause large amounts of damage. With the ability to control Fury and drive their beasts harder than any other faction, they will generally get the first swings in and leave little standing. While not entirely meant for melee, they also have good support beasts that use their special abilities to disrupt the enemy and aid their troops. Skorne beasts tend to have animi that help their allies more than themselves.
(Information supplied by Dboeren and the Strategic Academy along with the Mentors and PPS_Adam.)

5/11/08

BATTLE BOXES


WARMACHINE Battlegroup box set points:




Magnus the Traitor: 300 points

Khador: 302 points

Cryx: 307 points

Protectorate of Menoth: 309 points

Gorton: 316 points

Cygnar: 318 points



HORDES Warpack box set points:




Circle Orboros: 239 points

Legion of Everblight: 278 points

Trollbloods: 286 points

Skorne: 290 points