TERRAIN ... LOVE IT OR HATE IT
Most Recent Update 3/19/08
The current plan for the "Go Wild" HORDES Coin Challenge Tournament is to have 10 tables set up with 4x4 mats to represent the battlefields on each table.
- Hills - Provide elevation.
- Rock Walls - Less than 1" thick. Provides cover.
- Clusters of Trees - Provides concealment. Won't block LOS because it's not a template.
- Tree Stumps - Provides cover
- Blast Crater - A blast crater is rough terrain that provides cover to models within 1" of its edge.
- Mud Bog - Reduces model's Movement by 1 (-1) while in template.
- Marsh - A marsh is shallow water. Models within a marsh do not benefit from Pathfinder.
- Road - A road is a man-made construction.
- Cobblestone Pavement - Cobblestone pavement is a man-made construction
- Corn Field - Corn fields are rough terrain for small- and medium-based warrior models. Small-based models gain concealment when completely within a wheat field.
- Plateau - A plateau is an obstruction that blocks the LOS of all models.
- Water Channel - Shallow Water, functions like a river but man-made.
- Debris - Template is considered rough terrain
- Large Pond - Deep Water
- Ruins - Rough Terrain that provides cover while completely in the template.
- Druid Cairn - Blocks LOS
- Standing Stones - Provides cover.
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